﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

using BaseThing.Definitions;

namespace BaseThing.Engine
{
    class GUIInitScreen : GUIBaseScreen
    {
        public GUIInitScreen()
        { 
        }

        public override void Update(GameTime gameTime, ref GameStates gameState)
        {
            base.Update(gameTime, ref gameState);
        }

        public override void Draw(SpriteBatch spriteBatch)
        {
            base.Draw(spriteBatch);
        }
    }
}
